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Language: Italiano
Sonarush, home page

The game

Everything that happens in a Sonarush match, you hear. This page explains how: what to listen for, how you fight, what you do online and how you grow.

The arena, by ear

Every match takes place in an arena seen from above, with north always ahead of you. You move with the arrow keys in fixed directions: up is north, down is south, left is west, right is east. You never need to turn: you always face where you walk, and the audio uses the same layout, so a sound on your right is to the east.

With headphones the game uses 3D audio: every sound comes from its own direction, in front, to the side or behind, and the louder it is the closer it is.

The rules of sound

Sonarush's sounds follow four rules, always the same, so they're quick to learn:

What you hear in a match

When you want to know something, ask

One key for each question: A your health, D the score, R the radar of enemies and objectives, X whether you're in range, W where you are, O nearby obstacles, S the sonar that tells you what's ahead up to twenty metres. Before a match you can also explore the map cell by cell with F2.

Fighting

You don't need precise aim. Just face the enemy, by moving towards them, and be within your range: then Space hits and aim assist does the rest, even against someone running. A lock-on beep tells you when an enemy is in your sights; if it's lower, you're still too far away.

Characters and classes

The 23 characters are split into seven classes. Tanks have lots of health and hold the front; assault characters are fast and hit hard up close; fighters are balanced and hold their own anywhere; marksmen are agile and shoot at medium range; artillery deals huge damage from afar but reloads slowly; supports heal and protect the team; control characters lock down the field with mines and slows.

Each has their own weapon and sounds, their own speed (which you hear in your footsteps), magazine and range. Some shoot straight, some lob over low walls, some strike in a cone up close. Meet all the characters.

The modes

Duel · one against one
Best of five one-minute rounds, in an arena that shrinks. At the end of each round two notes tell you how it went. Available from the start.
Star Hunt · three against three
A star appears in the middle every ten seconds, and you hear it chime. The team that reaches ten stars and holds them for fifteen seconds wins; anyone eliminated drops theirs. From 50 trophies.
King of the Hill · three against three
A zone in the middle, recognisable by its hum: you score while at least one of you is inside and no enemy is. From 150 trophies.
Heist · three against three
Your safe is to the south, the enemy's to the north, and they hum differently. Crack theirs before they crack yours; at every quarter of its health a safe locks down for three seconds. From 300 trophies.
SonarBall · three against three
A jingling ball and two goals: shoot with the attack key, lob with the super key. The first to two goals wins, and a goal has its own orchestral sound. From 300 trophies.
Survival · everyone against everyone
Ten players, no respawning. After ten seconds acid bubbles in from the edge towards the centre: finishing in the top three counts as a win. From 500 trophies.
Siege · as a team against the waves
Weekends only. Three of you defend the Core at the centre of a bastion from ever stronger waves of enemies; every fifth wave brings a champion. Three minutes with the Core standing and you've won, but it goes on as long as it holds. From 700 trophies.

Modes rotate during the day, the same for everyone: Duel alternates with Survival, King of the Hill with Heist, and SonarBall with Star Hunt. Each mode has several maps, which change on each of its turns.

In the Rehearsal Room you choose mode, map, character and bot difficulty, even with characters you don't own yet, and lose nothing. In the Range you try a character against a dummy.

Online, with others

Sonarush is an online game: when you choose a mode you join a queue with players of a similar level, and if someone is still missing after ten seconds, bots take the empty spots. Without internet, or if you prefer, you play offline against bots.

Online matches sound exactly like offline ones: what you learn against bots works against people.

Growing

Coins, gems and Fragments are all earned by playing. If you want, you can buy gems, skins and Frequency Plus with real money: only cosmetic and convenience items, never advantages in matches. The rules are in the terms of use.

Accessible from day one

Sonarush has been accessible from day one: we didn't adapt it afterwards, and accessibility isn't a separate mode. The whole game is designed to be played entirely by ear, with 3D audio, speech and braille, and blind players play on equal terms.

Ready to start? The quick guide takes you to your first match.