Characters
23 characters in seven classes, each with their own weapon, sounds and way of playing.
You start with Kai. Common characters come as you climb the Decibel Ladder: Renzo at 20 trophies, Lyra at 150, Volkan at 500, Bruno at 1,000 and Zoe at 1,650. Rare, epic and legendary characters are unlocked with Fragments or found in rewards and chests. In the Rehearsal Room you can try them all, even the ones you don't have.
For each one you'll find their rarity, health, ammo and range at level 1 (health and attack grow with levels).
Tank
Bruno
Common · 5400 health · 3 ammo · range 5.8
Blunt and tireless, Bruno is the demolisher who never quits. He comes from the construction sites, where he learned his demolition mallet is for building before it's for breaking. He loves hearty snacks and a job well done. Simple, honest and reliable as a rock.
- Attack: A big wide swing of his demolition mallet that sweeps away nearby enemies.
- Super: Earthquake: he heaves his demolition mallet and slams it down, a shockwave that damages every enemy around him.
- Gadget, Canteen: he wipes his brow and instantly recovers some health.
- Star Power, Living Wall: Every heal he receives is worth 40% more.
Renzo
Common · 5400 health · 3 ammo · range 5.4
A big-hearted former bricklayer, Renzo learned to protect others before himself. The same shovel he once mixed mortar with now guards his teammates. He speaks little and laughs heartily, and when the team is in trouble he's always first to step up. He can't stand bullies—that's why he fights.
- Attack: A wide swing of his heavy builder's shovel, hitting every enemy right in front of him.
- Super: Bricklayer's Charge: he lowers his shoulder and bulldozes forward, shovel first, damaging and knocking back anyone ahead.
- Gadget, Steel Shield: he raises a steel plate that absorbs up to 1500 damage for 3 seconds.
- Star Power, Second Skin: The first time he drops below 25% health in a life, he instantly recovers 700 health.
Bram
Rare · 5600 health · 3 ammo · range 6.0
Bram has rung bells since he was a child, and he still counts the strokes under his breath. He's big, slow and kind, and he recognises anyone by their footsteps. He says you don't play a bell: you listen to it, and then you answer.
- Attack: Clapper: a short, wide wave in front of him.
- Super: Alarm Bell: a toll that hits and pushes away anyone close, then for five seconds your team hears an echo from every enemy around.
- Gadget, Mute: for four seconds your footsteps can't be heard.
- Star Power, Bronze: Hits that come at you from the front deal 20% less damage.
Draco
Epic · 5300 health · 3 ammo · range 6.3
Proud and indomitable, Draco carries a dragon's temper in a human body—fiery claws included. A loner by choice, he respects only those who show courage. He loves bonfire flames, duels to the last and the taste of freedom. Anyone who strikes him from behind quickly regrets it.
- Attack: Slashes with his fiery claws at medium range and reflects part of the close-up damage he takes.
- Super: Draconic Fury: he wreathes himself in fire, regenerating health and clawing harder for several seconds.
- Gadget, Flame Burst: Flame Breath: he spews a wide cone of fire that engulfs enemies all around.
- Star Power, Searing Scales: Anyone striking him up close takes back 25% of the damage they dealt.
Assault
Kael
Rare · 3350 health · 3 ammo · range 4.5
Silent and elusive, Kael moves like a shadow and speaks only when needed. Raised in the back alleys, he turned his speed and his two daggers into an art. He loves risk, moonless nights and hard riddles. Few truly know him, and that suits him just fine.
- Attack: A close-up double slash with his twin daggers: two quick, sharp strikes, high damage.
- Super: Blade in the Shadows: he dashes forward, briefly untouchable, cutting every enemy he passes with his daggers.
- Gadget, Shadow Step: he blinks through the shadows with an instant dash and brief invulnerability.
- Star Power, Momentum: After every takedown he gains 40% speed for 4 seconds.
Nyx
Legendary · 3900 health · 3 ammo · range 5.0
Mysterious and battle-hungry, Nyx feeds on the strength she tears from enemies with her shadow claws. A creature of the night, she moves fast and hits even harder when in danger. She loves the dark, the hunt and the silence after the clash. The longer she fights, the more unstoppable she becomes.
- Attack: Rakes with her shadow claws up close; a quarter of the damage she deals returns to her as health.
- Super: Eclipse: she unleashes a dark blast all around her; the damage it deals heals her through her thirst for life.
- Gadget, Bite: for 4 seconds, her next hit gives her back twice the health.
- Star Power, Thirst: Below 40% health, her life steal is doubled.
Fighter
Kai
Starter · 3950 health · 3 ammo · range 7.2
Curious and easygoing, Kai grew up listening to every sound around him and moves by ear better than anyone. From that listening came his giant tuning fork: he strikes it, and the note becomes a wave that hits. He isn't the strongest or the fastest, but he never backs down and always finds a way to help. The perfect companion for your first steps.
- Attack: He strikes his big tuning fork and fans out a cone-shaped wave: good reach and easy to land.
- Super: Focused Blast: he sets the tuning fork ringing at full power and hurls the note straight ahead, hitting every enemy in the line.
- Gadget, Calm Note: he lets his tuning fork ring softly, healing himself and, by half, the nearest teammate too.
- Star Power, Second Wind: His regeneration starts after 1.5 seconds instead of 3 and restores 20% health per second.
Volkan
Common · 5000 health · 3 ammo · range 7.0
Passionate and loyal, Volkan treats every fight as a challenge against himself. Raised in a forge, he hammers out his own weapon and knows the value of persistence: blow after blow, he keeps improving. He loves the roar of battle and tales of ancient heroes. Generous to the core, he'd never leave a friend behind.
- Attack: A mid-arc swing of his blacksmith's hammer; every third hit lands 30% harder.
- Super: Anvil Strike: he slams his blacksmith's hammer down with all his might, an explosion that hits every nearby enemy.
- Gadget, Seismic Punch: he pounds the ground, releasing a shockwave around himself that pushes enemies back.
- Star Power, Furnace: His empowered shot comes every 2 hits instead of 3, and deals 60% more damage.
Marksman
Zoe
Common · 3200 health · 3 ammo · range 11.0
Sharp and sunny, Zoe learned to shoot by knocking cans off her neighborhood rooftops with a slingshot: no tricks, just a steady eye and lots of practice. She loves bikes and target contests with friends. Straightforward and honest, she always says what she thinks.
- Attack: A crisp shot from her precision slingshot at medium-long range: clean aim and honest damage.
- Super: Precise Volley: she draws her slingshot and looses a rapid volley straight ahead, striking enemies along the line.
- Gadget, Quick Reload: she scoops up a handful of ammo and instantly refills all her shots.
- Star Power, Double Clip: With a fully empty magazine, her first reload gives back two rounds.
Mira
Rare · 3200 health · 3 ammo · range 12.0
Lively and cheeky, Mira never stands still and loves the thrill of hit-and-run with her twin pistols. She grew up among acrobats and jugglers, taking their agility and humor. She likes fast music and sharp jokes. The more you pressure her, the more dangerous she gets.
- Attack: A burst of six shots from her twin rapid pistols, with a very fast reload.
- Super: Lead Storm: she empties both pistols in a straight ten-shot barrage.
- Gadget, Long Burst: she holds down both triggers and her next burst fires 4 extra shots.
- Star Power, Last Round: The last round in her magazine deals 60% more damage.
Tecla
Epic · 3200 health · 3 ammo · range 11.0
Tecla grew up in her grandfather's workshop, among wrenches and dismantled engines, and at ten she built her first robot out of washing machine parts. She cannot stand broken things: she fixes them, or improves them. She wears her tool belt even in her sleep. All her turrets have names, and woe to anyone who calls them "gadgets".
- Attack: Fires a bolt straight ahead at medium range: honest damage, easy to land.
- Super: Boltina: sets up her turret, which hums and fires on its own at the nearest enemy until someone takes it down. Only one at a time: the new one replaces the old one.
- Gadget, Hard Hat: a shield that soaks up hits for a few seconds, on her and on her turret if it is standing.
- Star Power, Reinforced Turret: Boltina has 30% more health.
Vex
Epic · 3200 health · 3 ammo · range 11.5
Vex is an electric, restless girl raised among cables and storms, who laughs loud and talks fast. She adores thunderstorms and copper coils, and built her own tesla gauntlet to fight with. She never stands still and leaps from idea to idea like her own darts. Beneath the contagious energy, a generous heart.
- Attack: Fires an electric dart from her tesla gauntlet: it hits, then jumps to a nearby enemy, dealing less on each bounce.
- Super: Chain Storm: she looses a powerful bolt from her gauntlet that arcs across many more enemies, frying a whole cluster.
- Gadget, Overcharge: she supercharges her gauntlet so her next dart chains to far more enemies than usual.
- Star Power, Rising Current: Each consecutive hit raises her damage by 8%, up to 40%. Taking damage resets the charge.
Echo
Legendary · 3200 health · 3 ammo · range 11.5
Unpredictable and mocking, Echo loves baffling opponents with clones and razor cards that bounce where you least expect. No one knows where he really comes from, and he happily feeds the mystery. He loves mirrors and sleight of hand, and shuffles his deck even in his sleep. Just when you think you've figured him out, he's already elsewhere.
- Attack: Flicks a razor-sharp playing card that ricochets once off the arena walls before it hits.
- Super: Mirror Swarm: he conjures two identical decoy clones that confuse enemies for several seconds.
- Gadget, Echo Distortion: he marks his current spot and, moments later, snaps back to it.
- Star Power, Long Echo: After teleporting he stays silent for 3 seconds: no footsteps, no presence.
Artillery
Nova
Rare · 3500 health · 3 ammo · range 10.0
Brilliant and a touch eccentric, Nova sees trajectories as if drawn in the air. A former researcher, she turned her shoulder mortar into an exact science. She loves the stars, intricate calculations and the deep boom of a perfect blast. Up close she's fragile, but from afar she's relentless.
- Attack: A shell from her shoulder mortar: it arcs and explodes on impact where it lands. You hear the blast where it drops.
- Super: Bombardment: she rains four mortar shells in a fan, saturating the area ahead with explosions.
- Gadget, Back Hop: Backstep Blast: she fires at her own feet and leaps backward to reopen the gap.
- Star Power, Long Shot: Beyond 70% of her range she deals 20% more damage.
Thora
Epic · 3100 health · 3 ammo · range 10.5
Patient and precise, Thora measures every breath before pulling the trigger. She comes from the northern mountains, where she learned to read the wind and to trust her precision rifle. She loves chess, scalding tea and sunsets watched from afar. Haste, she says, is the first enemy of a good shot.
- Attack: A single shot from her precision sniper rifle: very long range and very high damage, but slow to reload.
- Super: Sniper's Zone: for five seconds a strip opens in front of her, as long as her range and four metres wide, burning anyone inside it. Meanwhile she shoots farther and sees even invisible enemies.
- Gadget, Explosive Trap: she plants a mine that detonates when an enemy walks over it.
- Star Power, Steady Aim: After standing still for 1.5 seconds, her next shot deals 50% more damage.
Elodie
Legendary · 2900 health · 3 ammo · range 10.0
Elodie is a fallen noblewoman with an icy gaze and legendary aim, who turned hunting into an art with her piercing crossbow. She speaks little and with elegance, and despises haste as much as imprecision. She loves opera and long waits in ambush. Behind the refined manners, a ruthless resolve.
- Attack: A bolt from her piercing crossbow at very long range: it skewers straight ahead, hitting every enemy in its path.
- Super: Double Rend: she looses two powerful piercing bolts that sweep the entire firing line.
- Gadget, Thermal Scope: Thermal Sight: she switches to her heat scope and, for a few seconds, sees every enemy—even invisible ones.
- Star Power, Coup de Grâce: She deals 50% more damage to targets below 40% health.
Support
Lyra
Common · 4000 health · 3 ammo · range 8.0
Gentle and stubborn, Lyra believes no one should be left behind. As a child she healed wounded animals in the woods by playing for them; today she channels that same tenderness through her wooden flute, whose notes heal whoever hears them. She loves fragrant herbs and quiet dawns. Beneath the calm, though, lies an iron will.
- Attack: She plays her wooden flute: the notes heal allies they pass through and harm enemies they hit.
- Super: Healing Garden: she plays a long melody that grows a zone healing allies inside it for several seconds.
- Gadget, Vital Pulse: Life Pulse: a trill on her flute that heals the allies around her.
- Star Power, Deep Roots: Her healing zone lasts 2.5 seconds longer.
Zara
Rare · 3850 health · 3 ammo · range 8.0
Charismatic and protective, Zara uses her voice as both weapon and shield. A former singer, she discovered she could empower others with sound and turned her megaphone into a battle instrument. She loves open-air concerts and gathering people around her. For her allies she'd do anything.
- Attack: A sonic blast from her megaphone that hits at medium range and slows whoever it catches.
- Super: Sonic Shield: she belts a high note through her megaphone, wrapping all nearby allies in a protective shield for several seconds.
- Gadget, Sound Barrier: she sends a focused wave that shields the nearest ally instantly.
- Star Power, Shared Shield: When she shields an ally, she also shields herself at half strength.
Faro
Epic · 4050 health · 3 ammo · range 8.5
Bright and selfless, Faro guides his team like a lighthouse in a storm. A former harbor keeper, he spent years bringing home the lost, lantern in hand. He loves the sea and giving hope to those in need. Wherever he arrives, no one is left in the dark.
- Attack: A beam from his lantern at medium range: when it hits an enemy, the light heals the teammates near him a little.
- Super: Waking Light: his lantern flares, instantly healing all allies in the area, himself included.
- Gadget, Fair Wind: he lifts his lantern and, for a few seconds, nearby allies (and he) move faster.
- Star Power, Dawn: His Waking Light also removes slows from everyone it heals.
Mariarita
Legendary · 4400 health · 3 ammo · range 7.0
Mariarita is a warm, motherly woman—the kind who holds a group together by presence alone. A former village nurse, she spent her life protecting those around her: now she does it with her knitting needles, which she throws with surprising aim, and with the blanket she made by hand. She loves fresh-baked bread and evening stories. She seems sweet and calm, but woe to anyone who touches her people.
- Attack: Throws her knitting needles at medium range for moderate damage (her real strength is her shields).
- Super: Protective Embrace: she wraps the whole nearby team in her handmade blanket, a shield that absorbs damage and heals them for several seconds.
- Gadget, Mending: for 6 seconds, the most wounded teammate near her (or herself, if she is alone) cannot fall: the hit that would knock them out leaves them with a sliver of health and heals them.
- Star Power, Full Hands: During her Protective Embrace, healing left over on someone already at full health strengthens their shield, worth 60% of it.
Control
Grom
Rare · 3000 health · 3 ammo · range 10.7
A taciturn strategist, Grom prefers setting traps and letting the terrain fight for him. In his youth he worked the mines, where he learned patience, caution and the art of blowing things up at the right moment. He loves building contraptions and the silence before the blast. Slow to trust, but unshakable with those who earn it.
- Attack: Throws three mines at the locked enemy: they land in a triangle, blow up on anyone they hit and stay on the ground for three seconds, slowing whoever sets them off.
- Super: Megamine: a huge mine that hunts down the nearest enemy and blows up on them.
- Gadget, Miner's Patience: the mines of his next throw stay on the ground for ten seconds.
- Star Power, Spare Mine: Every throw has one more mine, in the middle of the triangle.
Tessa
Epic · 4400 health · 3 ammo · range 9.8
Calculating and patient, Tessa snares her opponents in her webs. Always fascinated by threads and knots, she weaves plans as much as traps. She loves handicrafts, mazes and watching her prey struggle. Beneath her calm manner, a razor-sharp mind.
- Attack: Fires a sticky web strand at medium range; whoever it hits is slowed.
- Super: Web Snare: she flings a tangle of strands that bursts, damaging and heavily slowing every enemy in the area.
- Gadget, Cocoon: she weaves a field of threads around herself that slows enemies who enter.
- Star Power, Hobble: She deals 25% more damage to slowed targets.
Morgana
Legendary · 3900 health · 3 ammo · range 9.4
Morgana reached the arena on a foggy night, a cauldron on her back and a black cat nobody has ever heard meow. She claims to be three hundred years old, but she laughs like a young girl when a potion works. She collects herbs that only grow in the dark and talks to bats like old friends. She is not wicked: just very, very mischievous.
- Attack: Throws a potion in an arc, over low walls: it breaks where it lands and leaves, for a few seconds, a bubbling puddle that slows and damages anyone inside.
- Super: Sabbath: for five seconds a flock of bats circles her and bites anyone who comes close.
- Gadget, Flying Broom: a dash forward that leaves a poison puddle where she took off.
- Star Power, Thick Venom: Her puddles bubble a second and a half longer: a closed gap stays closed for longer.